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LittleBigPlanet 2

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LittleBigPlanet 2
LittleBigPlanet 2
Developer(s): Media Molecule
Publisher(s): Sony Computer Entertainment Europe
Series: LittleBigPlanet
Release date(s): NA January 18, 2011
EU January 19, 2011
AUS January 20, 2011
UK January 21, 2011
Genre(s): Puzzle-platformer, sandbox
Mode(s): Single-player,
offline/online multiplayer (co-op/competitive)


LittleBigPlanet 2 is a puzzle-platformer video game, that features user-generated content. The game is developed by Media Molecule, published by Sony Computer Entertainment Europe for PlayStation 3. It is the sequel to LittleBigPlanet. It was originally scheduled for release in November 2010 but was delayed until January 2011. The game was released in North America on 18 January 2011, in mainland Europe on 19 January 2011, in Australia and New Zealand on 20 January 2011 and the UK and Ireland on 21 January 2011.

Gameplay

While still retaining the three-layer, 2.5D nature of the original title, with the player controlling their Sackboy characters, players are not restricted solely to platforming levels, and can now choose to create many types of levels including racing, puzzle and role-playing games. The player may also choose to create and customise their own heads-up display to accommodate their game type. New animation recording options are available and players are able to create full-motion cut-scenes to go with their level design, manipulate the camera for both cut-scenes and gameplay, and record their own sound effects for use in the level. As well as including a wide selection of original and licensed music, the game also includes a robust music sequencer. Multiple levels can be linked together, so that finishing one level immediately takes the player to the next in the series.

A new tool to assist in gameplay creation is the "Controlinator" (formerly the "direct control seat"). This allows players to assign specific actions, such as button presses or Sixaxis motion control, to specific aspects of their gameplay design. Players are not restricted to using the controlinator on level elements, however, and they may use it to direct the actions of the player's Sackboy character, allowing greater freedom of movement; Media Molecule made this design choice in response to the large number of homages to early platforming games, in which players had to "hide" and manipulate the Sackboy character in specific ways to replicate the style of gameplay. In addition to this tool, more gameplay items, similar to the Metal Gear Solid paintball gun released as downloadable content, are available including a grappling hook, the "Creatinator" - a hat which is worn by Sackboy and can be configured by the Creator to fire any object - and the "Grabinators" which allow Sackboy to pick up and throw grabable objects. Media Molecule plans to regularly update the game with further items.

Enemy creation has also been improved. Players can now create "Sackbots", which are non-player characters whose AI can be controlled by the level creator. Options include determining weak points on the Sackbots, as well as programming routines for the AI to follow. Sackbots can be customised using costumes and decorations in the same way that the player character is and the AI for may be copied and pasted between multiple Sackbots. Sackbots may also be controlled by the aforementioned controlinators.

All downloadable content from the first game is usable in this sequel, as are most user-made levels from LittleBigPlanet. As of June 2013, almost 8 million levels have been uploaded and created for both the LBP games on PS3.

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